![]() It’s debatable whether this is better or worse than just memorising the bespoke courses of DR1/2.Īpparently the stage tiles took a huge amount of time to create, which is why there’s so few of them. ![]() The idea is solid, and for a while it feels cool to not know what’s coming, but the problem is it just doesn’t have enough ‘tiles’ – pretty soon you’ll start to recognise all the sections, and the variety of environments each location has is quite limited too (eg Wales is either forest or moorland no riverside, no fields of logs, no wind turbines) so it loses a lot of its appeal. The Your Stage course generator is a bit of a mixed bag. The different game modes, the tutorials, the block-smashing in DirtFish, all good stuff. Play it with a gamepad though and it’s great fun, and actually does some things better than DR2 – the variety of race conditions (weather and time-of-day), for example (although apparently that was a nightmare to actually develop). It’s not really a sim, the handling just isn’t right for that. I suspect they wanted to make what they said D4 would be, but just didn’t have the time or money. It was disappointing, but mostly just because it wasn’t what we’d been led to expect, and never stood a chance of living up to the hype, especially not after the amazing success of DR1. If you only or mainly play Rally mode this might strongly influence which game you prefer. This leads to higher unpredictability, but lower quality. ![]() In Dirt Rally the rally stages are hand-crafted, but in Dirt 4 they're procedurally generated. I would also mention, there's a difference between D4 and DR2.0 that has nothing to do with driving realism. It's worth remembering that a lot of classic racing games that were very realistic for the time would be called "arcade trash" if they were released today. Also, "simcade" is sort of a new-ish category that's cropped up only after games like Richard Burns Rally and rFactor came out. I mean if it wasn't a reasonable way to make a perfectly good racing game then Gran Turismo would never have caught on. To be fair at the time there was no DR2.0 out to make it obvious that we now simply have two different series/naming schemes going on.įWIW I think simcade racers in general are fine the driving physics in those games aren't just more forgiving but allow you to actually drive quite a bit faster than real life while still having a sort of sim-oriented feel, which can be pretty fun at times. This made a lot of hardcore enthusiasts upset because they thought Codemasters was moving away from simulation again. From what I understand, when Dirt 4 came out everybody thought it was going to be what Dirt Rally 2.0 is, when it's really more of a successor to Dirt 3.
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