![]() IT would allow users to download up to two thousand items and read or view them offline. Google Reader started in 2005 as a feed aggregator. What started in 2008, Google discontinued it in 2012. It couldn’t survive more than three years. It grew to become a personal health information centralization service. Google Health was initially created to store health records and data, which would then assist various doctors, hospitals, and pharmacies worldwide. ![]() Today, many of its features can be seen in Hangout, another messaging service developed by Google. Born in 2005, the service survived only seven years, dying in 2013. It offered both text and voice communication to its users. Google talk, also known as G-Talk or G-Chat, was a private messaging service that was a part of Google’s Gmail earlier. However, losing popularity, it was scrapped thirteen years later. Apart from viewing, organizing, and editing digital photos, it also offered an online platform to share photos and videos on the internet. Picasa, an image organizer developed in 2002, was a popular one among designers and editors. In October 2018, owing to the low user engagement and a ‘software glitch’, the company announced its closing down. The platform started in June 2018 and allowed its users to communicate and debate over different topics. Google Plus was a social networking platform started in an attempt to compete with other social media platforms such as Facebook and Twitter. This blog takes you on a flashback tour of Google products and services, which are now dead. These products do not have a support group anymore as they lie dead on the internet. Google Graveyard is a list of Google products that Google has scrapped. The term ‘Google Graveyard’ is a popular one among geeks. How many Google services do you use? Ever had a count? However, as they introduce new products to the world, many Google platforms and tools are a history now. ![]() Research and development of various tech solutions is always an ongoing venture for them. But I concede this was my experience, and I'm sure many others never had (or more likely never noticed) these issues.The tech giant Google invests in new tech products every year. ![]() Ultimately, this adds up to a very frustrating experience where nobody can or is willing to help. The Stadia subreddit was no better, seemingly all troubleshooting posts were downvoted immediately, so very few broke through to the front page. Suffice it to say, I was nonplused, and I doubt I'm the only one, as Stadia's forums were filled with unanswered troubleshooting requests. But seemingly, at no point was it Google's fault it was selling an ephemeral service that had zero guarantees of acceptable performance. Even after plenty of troubleshooting on my end, replacing routers, and wasting time talking to my ISP, nothing helped to improve my streams so that framerates were held consistently. Perhaps I'm a stickler that demands consistent performance, but it was rare any stream held stable enough not to drop frames. My primary issue with Stadia is that it rarely performed well on my network. Once again, Google half-assed one of its services into an early grave, and the graveyard is getting packed. In the end, Google's hubris bit it in the butt when the majority of AAA devs left Stadia in the dust, and this lack of games ultimately saw the user base dwindle until Google announced it was pulling the cord. And it's not like the pricing model was any help here, but at least Google has proven few gamers are keen to spend full price on games that can only be streamed. Sure, some Stadia games hit the 4K threshold Google was so eager to bandy about during its announcement, but not enough, and certainly not enough of the few AAA titles.
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